![]() ![]() ![]() But the way in which Bizarre Adventure distinguishes itself is with Stand system. You can perform four different jumps that include a short hop and an arcing leap each character has an overhead attack that can bypass a crouching block you can roll or advance block by pushing all three attacks buttons together and special moves are performed with the usual charges and motions. ![]() On the face of it, the underlying mechanics seem fairly conventional when compared to the 2D fighter norm. Each fight lasts for two rounds with a spacious super gauge that can hold up to 10 stocks, and an obligatory life bar that offers some insight into how well the fight is going. The four buttons are divided between light, medium and heavy attack in addition to the aforementioned Stand ability. But while it can't compete with the upper echelon of fighting games, that doesn't detract from its status as one of Capcom's more polished experiments. The original was released for the CPS-3 in 1998.Īlthough Bizarre Adventure was ported to the Dreamcast, its anime styling and less conventional combat system didn't have the same tightness and nostalgic allure of Street Fighter 3. Bizarre Adventure is an update to Jojo's Venture. It's also the perfect premise for a barmy fighting game. Each chapter is set in a different period of time and, with the addition of bloodsucking vampires, JoJo's lives up to its offbeat name. Its story focuses on the mysterious bloodline of the Joestar family and their ability to summon spiritual guardians known as "Stands". This last one is particularly poignant, as while Red Earth was the first game for the CPS-3 (a short-lived arcade board that focused on pixel rendering in a time when polygons were taking over), Jojo's Bizarre Adventure was the sixth and final CPS-3 game before Capcom switched to the Taito Type X.ĭragon Ball Z and Naruto have a larger following in the West, but Bizarre Adventure ranks as one of longest-running manga series in Japan, having started in 1987 and still going strong today. It's responsible for the open arenas of Power Stone, the warring academics of Rival Schools, the 3D ring-outs of Star Gladiator and the levelling-up system of Red Earth. Ryu and Ken are Capcom's flagship fighters, no question, but the Osaka-based developer has more than just tiger knees and sonic booms to its name. ![]()
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