![]() ![]() ![]() If you have a better idea, please let me know ^. But I can only adjust the viewport by a `.05` step, whilst I only need a `.01` step. In the view port, I am exactly one pixel off in the center which BUGS me. Admittedly the game boy and game gear overlays are interesting as they make it look exactly like it did on the. ![]() and then copied the `sgb.slangp` and edited it to use one of them (I picked Silver). In my retro arch, for all my other systems, setting the overlay option to disabled removed the overlays, however specifically with my game boy and game gear consoles I am unable to remove the system appearance to enable full screen. I went ahead and got the bios for the Super GameBoy. I then updated all the packages, and restored my roms and some configuration files. I have been waiting for this foe a while, and recently re-installed RetroPie to get a clean version of 4.4. Is that possible? I saw the Video Layout option but have so far not found a single resource helping in setting these up - let alone where to get more.Įdit: I fooled around with shader settings. From what I have seen lr-mgba can now emulate Super GameBoy if the correct BIOS is available. I would love to have a Gameboy border for Pokemon Silver with the GBA color pallette. Unfortunately, when mGBA is in SGB mode, it also renders the game in GBC colours (the night pallete is green instead of dark blue) instead of GBA. But it's good to give it a shot - some games night run better than in Gameyob and others worse, but at least you'll have the option to choose.I am re-visiting Pokémon Silver alongside some friends and I even got to set up mGBA with SGB borders. Might be because it's a relatively unknown game. Here is Gameboy bezel base on Ferchos animated overlay idea. Balloon Fight GB (Color version of Balloon Kid, released only in Japan) ran weirdly slow when I tried it, though. But if you want SGB borders with GBC colors, nope. You can turn on super gameboy mode compeltely, and get supergameboy colors and border i believe. ![]() Don't bother with GBA in an Old 3DS, but the other ones seem pretty fine. Gameyob is great for gameboy emulation, super and color. Insert your original Game Boy or backwards-compatible Game Boy Color cartridge into the peripheral, plug the whole thing into your SNES and then switch the console on after a short splash screen, your inserted game will load, just like it would on the original system. Otherwise it's just a bunch of ROMs and unless it's a beat-em-up game, I might just jump from one to another.ĮDIT: Read your old post - mGBA emulates GB, GBC, SGB and GBA. I personally like having installed games instead of emulators as I feel i can focus better on them. I like having a bunch of smaller stuff installed as I store it on folders, but if you don't like it, you can choose at least one or two games and use Ultimate VC Injector. For all I know compatibility isn't as high as VC injection, but I heard some games work good and it's always improving.Īlso, unless you're really starved for SD space, installed games really don't take as much more space as ROMs would, at least in my opinion. For regular GB and GBC exclusive games, you can use Gambette, but I personally would advise injecting on the official emulators if you want them as hassle-free albeit option-limited as you can get.Ĭlick to expand.Haver you given Gbarunner 2 a shot? It's part of Twilight Menu ++. I believe this to be the best way to experience SGB games on a 3DS. So, shortly, for anyone who happens to have the same questions as mine: if you want to play Super Game Boy enhanced GB games on your 3DS, go for latest stable of mGBA, Lameboy 0.9 on the DS via TM++ or - if you can make native borders work or want to use custom ones - Gameyob for 3DS. You still won't get the SNES sound samples (you won't in any of these previous ones either) and some of the SGB borders will be cut due to the very low res of the DS, but if you're willing, this is a pretty great way to go. Lastly, Lameboy 0.9 (GB emulator for the DS, available natively in TM++) runs the game pretty much perfect. Nevertheless, the games appear colored like they should, and performance is pretty great - even moreso than mGBA, maybe, despite coming across a known glitch in DK94 where a box doesn't show up properly after clearing a level. I don't know why my Gameyob didn't show up the borders like it should, and even after checking out some threads here and on github, I'm still not sure what happened, as SGB borders are turned to on. Performance is pretty good, minus a small hiccup and audio glitch here and there. Hi guys, sorry if these has been answered 100 times over but im a novice to these things. After installing the last stable version (0.7.3) Super Game Boy support was working right out of the bat. After an ungodly amount of time, I discovered what was wrong: I had installed an mGBA version that was found on the nightlies thread, but turns out that was outdated. ![]()
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